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Projects

ELEcante (a Spanish as FL educational video game)

Based on my doctoral thesis, I have designed an educational video game for learning Spanish as a foreign language (ELE) that offers a solution to traditional learning (based on the teacher as the only transmitter of knowledge, memorization, long study sessions or decontextualized exercises ) and the lack of educational tools in general and learning a language in particular with favorable results.

For these reasons, an ELE learning methodology has been developed specifically created to solve this lack and opportunity. The result has been applied to an educational video game with the objective of teaching Spanish and entertaining the player-student. This methodology is postulated as self-taught learning, a complement to the teaching work of a didactic session or the mere enjoyment of the didactic experience. This learning system adapts to the learning curve of each student and offers transversal content such as history, culture or geography of the Hispanic American world by contextualizing the plot of the video game.

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Gamified class rules

Today an infographic came to mind😆 that I made a few years ago when I was teaching at universities in Japan🏯. I share with you the motivation part💪 for the presentation class of an optional Spanish subject as a foreign language✍️. I spent about 20-30 minutes on this very important section (of 90 minutes that last one class), because my first objective was to motivate them and transmit to them the passion and desire to learn the language. The role-playing⚔ and fantasy👻 theme is simply a personal taste😍. I hope you like it♥️, and I'm happy to share experience and comments💁 on the subject presentations😚.

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Gamified Diary

Today I was reminded of a gamified adventure I did for a Spanish as a foreign language class for international students from Asia between the ages of 18 and 20. The subject aimed at oral expression and interaction and written expression through technology. During several classes, students were presented with situations that shared the same narrative so that they could provide their responses. There were no right or wrong answers, just learning and lots of laughter when seeing the classmates' responses. There was total freedom of response and the same classmates awarded the experience points and the normal ones, although I don't remember what it was for, buy something? Ask for advice?... What I do remember well is how original students can be if you leave them a good margin of freedom and creativity and you propose an interesting activity where they can express themselves.

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